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<title>godot.git/core/math, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:34:16Z</updated>
<entry>
<title>Some missing License notice has been added</title>
<updated>2016-11-15T07:34:16Z</updated>
<author>
<name>SPTelur</name>
</author>
<published>2016-11-07T00:16:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51fe9fc1321535e4d92267c89c51e326ac198418'/>
<id>urn:sha1:51fe9fc1321535e4d92267c89c51e326ac198418</id>
<content type='text'>
(cherry picked from commit df737ebb4675d4fb00fe424ab40ee5c9a65ac888)
</content>
</entry>
<entry>
<title>Clean/fix triangulation internals</title>
<updated>2016-11-15T07:30:09Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-11-04T11:55:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fada9d7a8e96e916a96e5e50f3f03ba74cbd5817'/>
<id>urn:sha1:fada9d7a8e96e916a96e5e50f3f03ba74cbd5817</id>
<content type='text'>
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa5165722e677850bbf799af8ab6751a8d)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Added a generic AStar implementation to Godot.</title>
<updated>2016-10-18T16:35:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-13T21:17:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d25d20861e3778948d9ac6e7ba495d9877b921c'/>
<id>urn:sha1:7d25d20861e3778948d9ac6e7ba495d9877b921c</id>
<content type='text'>
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa8294e7e2405f645579cc3e7044f3be079)
</content>
</entry>
<entry>
<title>Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).</title>
<updated>2016-10-09T15:40:37Z</updated>
<author>
<name>Mateusz Adamczyk</name>
</author>
<published>2016-10-08T10:33:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19'/>
<id>urn:sha1:ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19</id>
<content type='text'>
(cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3)
</content>
</entry>
<entry>
<title>Vector3: added angle_to(Vector3 other)</title>
<updated>2016-10-09T15:33:36Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T19:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b942f056ad96e8ae43609fbb558632bed3abfba'/>
<id>urn:sha1:5b942f056ad96e8ae43609fbb558632bed3abfba</id>
<content type='text'>
(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
</content>
</entry>
<entry>
<title>Vector3: format properly, fix indents</title>
<updated>2016-10-09T15:33:30Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T18:54:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ba542de66854f879e71df54e6fe8e4356c4f99'/>
<id>urn:sha1:44ba542de66854f879e71df54e6fe8e4356c4f99</id>
<content type='text'>
(cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12edde80f263d4c19a8301a078ff254c624681dd'/>
<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
<entry>
<title>Matrix32: Add constructor that takes six real_t params</title>
<updated>2016-09-01T06:44:22Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-08-24T16:54:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1ea299edfac88da1add0a7ff7e717e3e6b8c49b'/>
<id>urn:sha1:b1ea299edfac88da1add0a7ff7e717e3e6b8c49b</id>
<content type='text'>
(cherry picked from commit 3578800230c65a34b1cd3c5bb576a6dc6e4bbbdd)
</content>
</entry>
</feed>
