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<title>godot.git/core/math, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-05T23:22:31Z</updated>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=897a1aade5332753d9fda950d80495798cdc85b4'/>
<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Corrected rectangle intersection, fixes #1731</title>
<updated>2015-04-24T19:08:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T19:08:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7006fe3cc4580b2ece75681c0adc1ab6ab27891a'/>
<id>urn:sha1:7006fe3cc4580b2ece75681c0adc1ab6ab27891a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4661a6e126f03efcb7b41196d2fca9c9564123c6'/>
<id>urn:sha1:4661a6e126f03efcb7b41196d2fca9c9564123c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix vector rotation, fixes #1705</title>
<updated>2015-04-18T17:19:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b3cd13c8d35af9ecdc2e2e14ce71ee0c3d53e0b'/>
<id>urn:sha1:6b3cd13c8d35af9ecdc2e2e14ce71ee0c3d53e0b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed the cubic interpolator, improves situation with PathFollow in #1659</title>
<updated>2015-04-13T12:47:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-13T12:47:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28304bc3309eaf5d8319048de59ebf51168e24df'/>
<id>urn:sha1:28304bc3309eaf5d8319048de59ebf51168e24df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1380 from ElectricSolstice/wparentheses_removal</title>
<updated>2015-03-22T18:05:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:05:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f706e3e5d1d93c5666a1edabec1aeee318996d6f'/>
<id>urn:sha1:f706e3e5d1d93c5666a1edabec1aeee318996d6f</id>
<content type='text'>
Changed code to remove gcc -Wparentheses warnings.</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1f715a4da71fbc2b7d6fad68624bf8b22c6da17'/>
<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
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<id>urn:sha1:5ef3f7392faf0d2d9c136fc176f7a08cb774fe40</id>
<content type='text'>
</content>
</entry>
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