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<title>godot.git/core/math/vector3.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/vector3.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/vector3.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Lots of work on Audio &amp; Physics engine:</title>
<updated>2017-07-15T11:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-15T04:23:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c'/>
<id>urn:sha1:2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c</id>
<content type='text'>
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
</content>
</entry>
<entry>
<title>Fixed syntax inconsistency in Vector3.snap and Vector3.snapped</title>
<updated>2017-07-03T20:29:03Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-06-30T18:47:17Z</published>
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<id>urn:sha1:44ecfb028d21975944b47b6496712a29f17f3848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8277 from tagcup/math_checks</title>
<updated>2017-04-24T09:16:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-24T09:16:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae1e172da08a63b14635f5d06e32385901525e2'/>
<id>urn:sha1:5ae1e172da08a63b14635f5d06e32385901525e2</id>
<content type='text'>
Added various functions basic math classes. Also enabled math checks …</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added various functions basic math classes. Also enabled math checks only for debug builds.</title>
<updated>2017-04-06T18:03:56Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-05T22:47:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a37ff1e34fe445a9168a7d91ae1df7d9928eb25'/>
<id>urn:sha1:9a37ff1e34fe445a9168a7d91ae1df7d9928eb25</id>
<content type='text'>
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
</content>
</entry>
<entry>
<title>Made slide and reflect active verbs acting on itself in Vector2 and Vector3.</title>
<updated>2017-04-03T15:02:12Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-31T15:25:09Z</published>
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<id>urn:sha1:1a620bd5faebd83015182ea032f40936a9916af6</id>
<content type='text'>
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
</content>
</entry>
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