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<title>godot.git/core/math/vector3.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/vector3.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/vector3.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use atan2 rather than acos in Vector3.angle_to.</title>
<updated>2017-03-24T22:19:30Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-24T17:03:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f263274a254466b724747a99f159958a0c7e6440'/>
<id>urn:sha1:f263274a254466b724747a99f159958a0c7e6440</id>
<content type='text'>
Fixes #8111.

(cherry picked from commit 3730e0533cceaefe7981387804556810442865e1)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Vector3: added angle_to(Vector3 other)</title>
<updated>2016-10-09T15:33:36Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T19:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b942f056ad96e8ae43609fbb558632bed3abfba'/>
<id>urn:sha1:5b942f056ad96e8ae43609fbb558632bed3abfba</id>
<content type='text'>
(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
</content>
</entry>
<entry>
<title>Vector3: format properly, fix indents</title>
<updated>2016-10-09T15:33:30Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T18:54:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ba542de66854f879e71df54e6fe8e4356c4f99'/>
<id>urn:sha1:44ba542de66854f879e71df54e6fe8e4356c4f99</id>
<content type='text'>
(cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
</content>
</entry>
<entry>
<title>Remove USE_QUAD_VECTORS unused check</title>
<updated>2016-06-18T22:41:52Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T22:06:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=449571b6cd48083fb34a4f7aebe6758cd527afc9'/>
<id>urn:sha1:449571b6cd48083fb34a4f7aebe6758cd527afc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added floor() and ceil() to Vector3</title>
<updated>2015-07-14T23:59:35Z</updated>
<author>
<name>MrGreenTea</name>
</author>
<published>2015-07-14T23:59:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec11762006e80105d24f3b1075b657e58f95e2ed'/>
<id>urn:sha1:ec11762006e80105d24f3b1075b657e58f95e2ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4661a6e126f03efcb7b41196d2fca9c9564123c6'/>
<id>urn:sha1:4661a6e126f03efcb7b41196d2fca9c9564123c6</id>
<content type='text'>
</content>
</entry>
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