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<title>godot.git/core/math/quick_hull.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/quick_hull.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/quick_hull.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-01T23:59:26Z</updated>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed syntax inconsistency in Vector3.snap and Vector3.snapped</title>
<updated>2017-07-03T20:29:03Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-06-30T18:47:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ecfb028d21975944b47b6496712a29f17f3848'/>
<id>urn:sha1:44ecfb028d21975944b47b6496712a29f17f3848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>renamed all Rect3.pos to Rect3.position</title>
<updated>2017-06-09T13:54:02Z</updated>
<author>
<name>alexholly</name>
</author>
<published>2017-06-06T18:33:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=935f730170d75955f708b5014da3e11c95fcdac4'/>
<id>urn:sha1:935f730170d75955f708b5014da3e11c95fcdac4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.</title>
<updated>2017-01-16T19:36:33Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-01-14T20:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f4f9aa6ded6da027c84cc466c767334dc3d3362'/>
<id>urn:sha1:6f4f9aa6ded6da027c84cc466c767334dc3d3362</id>
<content type='text'>
Also inlined some more math functions.
</content>
</entry>
<entry>
<title>Style: Fix whole-line commented code</title>
<updated>2017-01-14T13:52:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T11:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ab45b6b5c4f8e0619e963156c983009d399a9d'/>
<id>urn:sha1:93ab45b6b5c4f8e0619e963156c983009d399a9d</id>
<content type='text'>
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
</content>
</entry>
<entry>
<title>Type renames:</title>
<updated>2017-01-11T03:52:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-11T03:52:51Z</published>
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<id>urn:sha1:bc26f905817945300d397696330d1ab04a1af33c</id>
<content type='text'>
	Matrix32 -&gt; Transform2D
	Matrix3 -&gt; Basis
	AABB -&gt; Rect3
	RawArray -&gt; PoolByteArray
	IntArray -&gt; PoolIntArray
	FloatArray -&gt; PoolFloatArray
	Vector2Array -&gt; PoolVector2Array
	Vector3Array -&gt; PoolVector3Array
	ColorArray -&gt; PoolColorArray
</content>
</entry>
</feed>
