<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/math/math_funcs.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_funcs.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/math_funcs.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for the TAU constant. Fixes #12094.</title>
<updated>2017-11-12T12:32:35Z</updated>
<author>
<name>Goutte</name>
</author>
<published>2017-11-04T09:34:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91ca725f9b5a4a77ca70024e3bb73b7c7821a530'/>
<id>urn:sha1:91ca725f9b5a4a77ca70024e3bb73b7c7821a530</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove get_default_video_mode definition on OSX/iOS</title>
<updated>2017-11-09T22:36:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-09T22:36:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed57f0a0d40e7fa8dde222c48cd5649d3f80008e'/>
<id>urn:sha1:ed57f0a0d40e7fa8dde222c48cd5649d3f80008e</id>
<content type='text'>
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
</content>
</entry>
<entry>
<title>Merge pull request #12035 from Chaosus/wrapfunc</title>
<updated>2017-10-31T22:30:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-31T22:30:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea0e9426175e897618bb4ad332e61c808be730c5'/>
<id>urn:sha1:ea0e9426175e897618bb4ad332e61c808be730c5</id>
<content type='text'>
Added new Wrap functions for numbers</content>
</entry>
<entry>
<title>Merge pull request #11401 from SaracenOne/snapped_drag</title>
<updated>2017-10-22T10:06:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-22T10:06:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f'/>
<id>urn:sha1:99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f</id>
<content type='text'>
Added snapping to spatial drag and drop.</content>
</entry>
<entry>
<title>Added new wrap functions</title>
<updated>2017-10-13T08:10:45Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-10-11T17:38:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=216a8aa643503b898e1562634240b93406ae1ce3'/>
<id>urn:sha1:216a8aa643503b898e1562634240b93406ae1ce3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>verbose and platform specific implementation for is_nan</title>
<updated>2017-09-20T02:20:08Z</updated>
<author>
<name>ABU MD. MARUF SARKER</name>
</author>
<published>2017-09-19T04:09:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7744bb153f222c0343d587e5cb11cf6f19172634'/>
<id>urn:sha1:7744bb153f222c0343d587e5cb11cf6f19172634</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added snapping to spatial drag and drop.</title>
<updated>2017-09-20T00:54:01Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-18T21:44:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e22c07f4261625834bd0d16aa5e09005666ab14'/>
<id>urn:sha1:2e22c07f4261625834bd0d16aa5e09005666ab14</id>
<content type='text'>
</content>
</entry>
</feed>
