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<title>godot.git/core/math/math_funcs.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_funcs.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/math_funcs.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T20:13:45Z</updated>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix PRNG randomization.</title>
<updated>2017-04-17T19:05:02Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-17T17:50:31Z</published>
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<id>urn:sha1:ceb699f5ec50a69c8c9c37f4ed146cc0dd492f87</id>
<content type='text'>
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases).

Use a large default seed, and also add a shift in Math::randomize.

Fixes #8423.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Merge pull request #7528 from tagcup/real_t_float_fixes</title>
<updated>2017-01-20T22:24:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-20T22:24:49Z</published>
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<id>urn:sha1:ee0f53df52d88ca57079579f3f3e943e7e40f53a</id>
<content type='text'>
Use real_t rather than float or double in generic functions (core/mat…</content>
</entry>
<entry>
<title>Some changes in the header so Godot3 compiles again on Windows.</title>
<updated>2017-01-18T10:55:47Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-01-18T10:55:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d11a4c11203049584fd5d3d34f3554e5c9289d01'/>
<id>urn:sha1:d11a4c11203049584fd5d3d34f3554e5c9289d01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.</title>
<updated>2017-01-16T19:36:33Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-01-14T20:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f4f9aa6ded6da027c84cc466c767334dc3d3362'/>
<id>urn:sha1:6f4f9aa6ded6da027c84cc466c767334dc3d3362</id>
<content type='text'>
Also inlined some more math functions.
</content>
</entry>
<entry>
<title>Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).</title>
<updated>2017-01-16T01:15:16Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-01-15T05:34:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c9004671af455a03acb4e2750b12d62b2b3c917'/>
<id>urn:sha1:4c9004671af455a03acb4e2750b12d62b2b3c917</id>
<content type='text'>
PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
</content>
</entry>
<entry>
<title>made math functions inlnie</title>
<updated>2017-01-12T11:55:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-12T11:55:19Z</published>
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<id>urn:sha1:ad224295c0a24a0588351c4ab750e43867bcdde9</id>
<content type='text'>
</content>
</entry>
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