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<title>godot.git/core/math/math_2d.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.h?h=1.1-stable</id>
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<updated>2015-04-24T19:08:05Z</updated>
<entry>
<title>Corrected rectangle intersection, fixes #1731</title>
<updated>2015-04-24T19:08:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T19:08:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
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<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ef3f7392faf0d2d9c136fc176f7a08cb774fe40'/>
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</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
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<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d68949a1cc41b4865618bddde23122f66764ee1'/>
<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
<entry>
<title>text cursor in text editor &amp; const in Rect2i</title>
<updated>2014-04-17T11:30:40Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-04-17T11:30:40Z</published>
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<id>urn:sha1:a49527540f0f6fc563e72839b766f7ba5c823170</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-improved physics ccd</title>
<updated>2014-02-19T14:57:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-19T14:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7d65fa2f2b51d03f7bdfcbceedca99188ce979c'/>
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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</content>
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