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<title>godot.git/core/math/math_2d.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=fix%2Fuse-bin-name'/>
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<updated>2017-08-27T20:13:45Z</updated>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
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<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>renamed all Rect2.pos to Rect2.position</title>
<updated>2017-06-04T00:09:17Z</updated>
<author>
<name>alexholly</name>
</author>
<published>2017-06-03T22:25:13Z</published>
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<id>urn:sha1:a3c90b029308eb46b7fd83a0cf7b502ecbd79d55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8277 from tagcup/math_checks</title>
<updated>2017-04-24T09:16:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-24T09:16:20Z</published>
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<id>urn:sha1:5ae1e172da08a63b14635f5d06e32385901525e2</id>
<content type='text'>
Added various functions basic math classes. Also enabled math checks …</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added various functions basic math classes. Also enabled math checks only for debug builds.</title>
<updated>2017-04-06T18:03:56Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-05T22:47:13Z</published>
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<id>urn:sha1:9a37ff1e34fe445a9168a7d91ae1df7d9928eb25</id>
<content type='text'>
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
</content>
</entry>
<entry>
<title>Made slide and reflect active verbs acting on itself in Vector2 and Vector3.</title>
<updated>2017-04-03T15:02:12Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-31T15:25:09Z</published>
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<id>urn:sha1:1a620bd5faebd83015182ea032f40936a9916af6</id>
<content type='text'>
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
</content>
</entry>
<entry>
<title>Fix polar decomposition in 2D.</title>
<updated>2017-03-29T17:04:49Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-29T16:51:31Z</published>
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<id>urn:sha1:97d510531a56acba1898a863efe113bf24acc0a2</id>
<content type='text'>
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.

Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445).
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
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<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
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