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<title>godot.git/core/math/math_2d.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).</title>
<updated>2016-10-09T15:40:37Z</updated>
<author>
<name>Mateusz Adamczyk</name>
</author>
<published>2016-10-08T10:33:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19'/>
<id>urn:sha1:ce1138cb02c75896e1926ad2e7b51fa2c0cd2f19</id>
<content type='text'>
(cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12edde80f263d4c19a8301a078ff254c624681dd'/>
<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
<entry>
<title>Fix regression with str() improvements for math types</title>
<updated>2016-07-28T12:58:12Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-28T12:41:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d4c4b6ea9947607227e55682d195ebd05d383c6'/>
<id>urn:sha1:2d4c4b6ea9947607227e55682d195ebd05d383c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prettier str() for some math types</title>
<updated>2016-07-27T15:00:07Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-26T15:19:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eefca1ada97a6bc5db38936d23da323a78b2044d'/>
<id>urn:sha1:eefca1ada97a6bc5db38936d23da323a78b2044d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed wron return types, fixes #2483</title>
<updated>2015-12-29T21:46:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T21:46:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=555ad5f8b7facb9835ee3533d3b3e956cce4cdd1'/>
<id>urn:sha1:555ad5f8b7facb9835ee3533d3b3e956cce4cdd1</id>
<content type='text'>
removed console, which was obsolete and unused sine long long ago
</content>
</entry>
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