<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/math/math_2d.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/math_2d.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed wron return types, fixes #2483</title>
<updated>2015-12-29T21:46:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T21:46:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=555ad5f8b7facb9835ee3533d3b3e956cce4cdd1'/>
<id>urn:sha1:555ad5f8b7facb9835ee3533d3b3e956cce4cdd1</id>
<content type='text'>
removed console, which was obsolete and unused sine long long ago
</content>
</entry>
<entry>
<title>-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260</title>
<updated>2015-11-19T13:41:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T13:41:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3eb9e8c54d4a93b2bed90a5988f9814377d409f'/>
<id>urn:sha1:d3eb9e8c54d4a93b2bed90a5988f9814377d409f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed floats to 'real_t'.</title>
<updated>2015-06-12T01:37:54Z</updated>
<author>
<name>James McLean</name>
</author>
<published>2015-06-12T01:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e6d3b7fadc524f8bdc19929659da365d14ad759'/>
<id>urn:sha1:2e6d3b7fadc524f8bdc19929659da365d14ad759</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed 'scale' to 'scale_basis' in 'interpolate_with'.</title>
<updated>2015-06-11T17:44:04Z</updated>
<author>
<name>James McLean</name>
</author>
<published>2015-06-11T17:44:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2181285eb225065a9b72f473c7a7a24949a7fe2'/>
<id>urn:sha1:c2181285eb225065a9b72f473c7a7a24949a7fe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implemented interpolation for affine transformations (Matrix32::interpolate_with)</title>
<updated>2015-06-11T14:43:48Z</updated>
<author>
<name>James McLean</name>
</author>
<published>2015-06-11T14:43:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b19ed63eb6b3aa0fd9cdf54847deff96fd4830df'/>
<id>urn:sha1:b19ed63eb6b3aa0fd9cdf54847deff96fd4830df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed the cubic interpolator, improves situation with PathFollow in #1659</title>
<updated>2015-04-13T12:47:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-13T12:47:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28304bc3309eaf5d8319048de59ebf51168e24df'/>
<id>urn:sha1:28304bc3309eaf5d8319048de59ebf51168e24df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d68949a1cc41b4865618bddde23122f66764ee1'/>
<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
</feed>
