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<title>godot.git/core/math/a_star.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Add get_points method to AStar</title>
<updated>2017-09-07T17:15:46Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-07T14:11:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6872cc7b122e366d366a3883b462d51a8d2b00ec'/>
<id>urn:sha1:6872cc7b122e366d366a3883b462d51a8d2b00ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AStar: add bool has_point(id)</title>
<updated>2017-07-11T14:06:30Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-11T14:04:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c9f6312e2d737be76a0ed14ae87df31a96e73a4'/>
<id>urn:sha1:2c9f6312e2d737be76a0ed14ae87df31a96e73a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-06-15T18:52:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-15T16:49:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43a84429ff2fb0ba120f38797dcf313370b3bd18'/>
<id>urn:sha1:43a84429ff2fb0ba120f38797dcf313370b3bd18</id>
<content type='text'>
Tried to salvage what I could of the Image and InputEvent changes.
</content>
</entry>
<entry>
<title>Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale</title>
<updated>2017-05-22T13:16:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-22T13:16:20Z</published>
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<id>urn:sha1:ce51138b38d00ff6ed13a58f8187f8b0f604bc30</id>
<content type='text'>
Fix weigth scale of A* being applied to the whole estimation</content>
</entry>
<entry>
<title>Fix weigth scale of A* being applied to the whole path and estimation</title>
<updated>2017-05-22T12:55:49Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-16T11:46:13Z</published>
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<id>urn:sha1:bd91730347b33fd88d3944dc63fed06655f0b736</id>
<content type='text'>
Attempt to fix #8584
</content>
</entry>
<entry>
<title>Avoid overestimating the cost in AStar heuristics.</title>
<updated>2017-05-21T20:13:09Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-05-21T19:55:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4eb093c62044cdce05ada0e0a42011c7e6628cf'/>
<id>urn:sha1:e4eb093c62044cdce05ada0e0a42011c7e6628cf</id>
<content type='text'>
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.

Fixes #8584.
</content>
</entry>
<entry>
<title>Added bool to allow astar points to be connected in one direction only</title>
<updated>2017-05-19T11:16:45Z</updated>
<author>
<name>Fabian Mathews</name>
</author>
<published>2017-05-19T11:16:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2262a59ab3d9ee6c3aef4f898a2b96ad2cac68f6'/>
<id>urn:sha1:2262a59ab3d9ee6c3aef4f898a2b96ad2cac68f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
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