<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/math/a_star.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add missing parameter names</title>
<updated>2017-12-25T14:19:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-25T14:19:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c897707caa74e80671e847c46aef6a1e52d4d79'/>
<id>urn:sha1:6c897707caa74e80671e847c46aef6a1e52d4d79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong return value in some virtual method bindings</title>
<updated>2017-12-10T14:34:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T14:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b41afb30e51629c439344439419b544ef12bf17'/>
<id>urn:sha1:2b41afb30e51629c439344439419b544ef12bf17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AStar: implementation of get_point_connections</title>
<updated>2017-11-04T08:21:03Z</updated>
<author>
<name>DmDerbin</name>
</author>
<published>2017-11-02T19:42:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c79e58e3fcb4fe1aa81bc5085a8b0f7e7f92673'/>
<id>urn:sha1:4c79e58e3fcb4fe1aa81bc5085a8b0f7e7f92673</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AStar: Add setters for point position and scale weight, cleanup</title>
<updated>2017-10-27T17:19:01Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-10-27T17:19:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b4c5989ad4a3623330517cd5138472ac85461b5'/>
<id>urn:sha1:9b4c5989ad4a3623330517cd5138472ac85461b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed memory leak with AStar class</title>
<updated>2017-10-22T22:37:02Z</updated>
<author>
<name>Robert Hernandez</name>
</author>
<published>2017-10-22T22:37:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=794407e7b61911c63af44bf7714ca33582d5cb9a'/>
<id>urn:sha1:794407e7b61911c63af44bf7714ca33582d5cb9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Add get_points method to AStar</title>
<updated>2017-09-07T17:15:46Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-07T14:11:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6872cc7b122e366d366a3883b462d51a8d2b00ec'/>
<id>urn:sha1:6872cc7b122e366d366a3883b462d51a8d2b00ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
</feed>
