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<title>godot.git/core/math/a_star.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/math/a_star.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added ability to change A-star cost function</title>
<updated>2017-04-05T06:18:38Z</updated>
<author>
<name>Fabian Mathews</name>
</author>
<published>2017-03-25T09:44:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a1e25bfca9cd3558872d41ed1a8d065e823a0f2'/>
<id>urn:sha1:1a1e25bfca9cd3558872d41ed1a8d065e823a0f2</id>
<content type='text'>
(cherry picked from commit b5414024179635f19a16d206d1f016e349dc3d66)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Some missing License notice has been added</title>
<updated>2016-11-15T07:34:16Z</updated>
<author>
<name>SPTelur</name>
</author>
<published>2016-11-07T00:16:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51fe9fc1321535e4d92267c89c51e326ac198418'/>
<id>urn:sha1:51fe9fc1321535e4d92267c89c51e326ac198418</id>
<content type='text'>
(cherry picked from commit df737ebb4675d4fb00fe424ab40ee5c9a65ac888)
</content>
</entry>
<entry>
<title>Added a generic AStar implementation to Godot.</title>
<updated>2016-10-18T16:35:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-13T21:17:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d25d20861e3778948d9ac6e7ba495d9877b921c'/>
<id>urn:sha1:7d25d20861e3778948d9ac6e7ba495d9877b921c</id>
<content type='text'>
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa8294e7e2405f645579cc3e7044f3be079)
</content>
</entry>
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