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<title>godot.git/core/list.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
</entry>
<entry>
<title>Fix List::move_before for front and back elements</title>
<updated>2015-07-10T19:33:44Z</updated>
<author>
<name>sheepandshepherd</name>
</author>
<published>2015-07-10T19:33:44Z</published>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>Fix a shadow declaration.</title>
<updated>2015-02-15T18:09:11Z</updated>
<author>
<name>Felix Laurie von Massenbach</name>
</author>
<published>2015-02-15T18:09:11Z</published>
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<entry>
<title>Godot UI is quick and snappy again!</title>
<updated>2015-02-15T15:38:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T15:38:25Z</published>
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<id>urn:sha1:4333aa240c68f22b235981bed56d11a592fdfd1d</id>
<content type='text'>
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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