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<title>godot.git/core/io, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=feature%2Fgio-open'/>
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<updated>2017-10-10T05:09:59Z</updated>
<entry>
<title>Define va_copy with --std=c++03 (fixes #11979)</title>
<updated>2017-10-10T05:09:59Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-10T05:08:36Z</published>
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<id>urn:sha1:73e86187bc193c29f806ee00a77f2765dda27b01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11947 from eska014/fix-obj-marshalling</title>
<updated>2017-10-08T22:04:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-08T22:04:28Z</published>
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<id>urn:sha1:e5fcf0ee76d08dd470cc7d3ca20851584ce28abb</id>
<content type='text'>
Fix exporting projects with custom input event actions</content>
</entry>
<entry>
<title>Fix binary marshalling of Objects</title>
<updated>2017-10-08T18:13:46Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-08T18:13:46Z</published>
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<id>urn:sha1:c05c334de7eda2318afc4fb003dcdd7d2d74db3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11853 from endragor/long-string-logging</title>
<updated>2017-10-06T11:16:21Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-06T11:16:21Z</published>
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<id>urn:sha1:fd1d886cf899a2052125411b1fec6f41902b86f8</id>
<content type='text'>
Fix logging of long strings via RotatedFileLogger</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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<id>urn:sha1:3d87b70f7a8cadaab581c481fcc51622e8043ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix logging of long strings via RotatedFileLogger</title>
<updated>2017-10-05T09:16:20Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-05T09:16:20Z</published>
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<id>urn:sha1:01ebcfe8418a0d4e54da54191e9302bfeaba4a19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11812 from NathanWarden/fix_validate_ssl</title>
<updated>2017-10-04T18:40:53Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-04T18:40:53Z</published>
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<id>urn:sha1:2e6f2ed0325c65c2b623532bb3b7e191064fe937</id>
<content type='text'>
Fixed a bug where ssl would force validation even though you told it not to.</content>
</entry>
<entry>
<title>fixed the OS.has_feature() API, and added support for 32 and 64.</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T19:38:39Z</published>
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<id>urn:sha1:3cadecf17be08198f8a28e0674bfde30c8fc824f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed a bug where ssl would force validation even though you told it not to.</title>
<updated>2017-10-03T18:53:23Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-10-03T18:53:23Z</published>
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<id>urn:sha1:310a8eb902e69cadf68272af64d7daa1f8fe1130</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract logging logic</title>
<updated>2017-09-25T09:19:21Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-22T05:56:02Z</published>
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<id>urn:sha1:1a2311e3505765e37b736fe6bb46bb229e00701f</id>
<content type='text'>
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
</content>
</entry>
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