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<title>godot.git/core/io, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>doc: Replace some more "val" with "value" + sync</title>
<updated>2018-01-17T09:43:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-17T09:43:23Z</published>
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<id>urn:sha1:6c46787749879e4afe37e652446801fc6f4cd8f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix set_stream_peer binding in PacketPeer</title>
<updated>2018-01-12T13:25:05Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-12T13:25:05Z</published>
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<id>urn:sha1:e08b6c9a9c3a4035a99496cd064af2629c5b1f68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Dont print error when loading resource from cache</title>
<updated>2018-01-11T13:46:18Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-11T13:44:13Z</published>
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<id>urn:sha1:a6157245b169d0bf364e2c1d3868ff0f5dde9d59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828</title>
<updated>2018-01-06T19:38:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T19:36:49Z</published>
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<id>urn:sha1:50b975548dcd65a9506e7fb449d40404320c0983</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use a different strategy for path remaps, try loading from a remap file instead.</title>
<updated>2017-12-18T14:21:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-18T14:21:13Z</published>
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<id>urn:sha1:b3a1bf324566af58ceedc918c83396cba97aeedb</id>
<content type='text'>
This ensures multiple PCK exports still work.
</content>
</entry>
<entry>
<title>Remove "const" from PacketPeer get_packet/get_var</title>
<updated>2017-12-15T16:14:17Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-15T15:05:42Z</published>
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<id>urn:sha1:92067b4714eaf0d2a9be6b4fc50cc9e156c74cad</id>
<content type='text'>
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
</content>
</entry>
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