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<title>godot.git/core/io, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove extraneous line in .po reader, which caused it to disregard first line</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-12-20T19:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=71b35c527f7ab2451f9f627c14c74aa7f1f8c0a1'/>
<id>urn:sha1:71b35c527f7ab2451f9f627c14c74aa7f1f8c0a1</id>
<content type='text'>
Fixes #7337

(cherry picked from commit 474eafbbf68036251666cc1c4e86a82876b59e61)
</content>
</entry>
<entry>
<title>Expose HTTP classes' set_ip_type to scripting</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-13T09:57:05Z</published>
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<id>urn:sha1:7a77fd1cd577b15b6e8f60085f5cf1161c62c211</id>
<content type='text'>
(cherry picked from commit d194e1c48e5d161f0310ee17e63f1951e2c50de6)
</content>
</entry>
<entry>
<title>Separate hostname resolve cache based on ip_type</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-08T11:18:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bb1709fd7900958ba784ecc82bd04ad21997593'/>
<id>urn:sha1:3bb1709fd7900958ba784ecc82bd04ad21997593</id>
<content type='text'>
(cherry picked from commit c1c1ec690e66c09178b6883e332a38fc9d8ad890)
</content>
</entry>
<entry>
<title>IP_Address now handle IPv4 and IPv6 transparently</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-05T15:32:38Z</published>
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<id>urn:sha1:00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4</id>
<content type='text'>
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
</content>
</entry>
<entry>
<title>Allow setting ip_type for TCP/UDP and HTTP classes</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T08:01:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ef71b901372eaa046479b8a946d64277fd4bf0c'/>
<id>urn:sha1:7ef71b901372eaa046479b8a946d64277fd4bf0c</id>
<content type='text'>
(cherry picked from commit a77a0118f6b0d0878a53e2c963d91763b311163d)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
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<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
<entry>
<title>Use an instance variable for ip_type in raw sockets</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-30T19:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a'/>
<id>urn:sha1:a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a</id>
<content type='text'>
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
</content>
</entry>
<entry>
<title>Set proper ip_type default for listen() and resolve_hostname()</title>
<updated>2016-12-11T17:12:46Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-29T01:30:59Z</published>
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<id>urn:sha1:2fff8e8cde93eeb0f0297b543c126347303e9cdf</id>
<content type='text'>
(cherry picked from commit 7eef15b73460062e4558857969919313e461f1e4)
</content>
</entry>
<entry>
<title>Add optional IP type param in TCP/UDP connect/set_send_address</title>
<updated>2016-12-11T17:12:45Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-28T18:35:31Z</published>
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<id>urn:sha1:a2048efd724893569bb2fbf7c53edd96eab6a646</id>
<content type='text'>
(cherry picked from commit 2f1c8592721eca1e6a71f419208f99977ceab2d9)
</content>
</entry>
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