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<title>godot.git/core/io, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=2.1.1-stable'/>
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<updated>2016-11-02T21:28:28Z</updated>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
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<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>PCKPacker: moved from tools into core, fixes #4129</title>
<updated>2016-10-09T15:28:11Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T20:04:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f315d352ec36356aaf9700fe4bdf68f78541af14'/>
<id>urn:sha1:f315d352ec36356aaf9700fe4bdf68f78541af14</id>
<content type='text'>
(cherry picked from commit b1fba2e013e0dc53dec7406e5db4fbc65ad17a94)
</content>
</entry>
<entry>
<title>Turn some prints to error logs, remove others</title>
<updated>2016-07-23T22:02:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-23T22:02:19Z</published>
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<id>urn:sha1:308d405c31f83ce538fea76d6e88931718afc012</id>
<content type='text'>
Fixes #5876 in passing.
</content>
</entry>
<entry>
<title>put text formats for resources and scenes as priority</title>
<updated>2016-07-20T00:40:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:40:05Z</published>
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<id>urn:sha1:79a7473cac40049769121a3a619b0d1e08899353</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Homogeinize resource formats loaders/savers"</title>
<updated>2016-07-19T16:15:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-19T16:10:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=525fb01fd2f3059eef17b9e082bbde86bce50fb4'/>
<id>urn:sha1:525fb01fd2f3059eef17b9e082bbde86bce50fb4</id>
<content type='text'>
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd52589703d637d1245a023233a14a27
and 1492fd846073a4fa643365a8a5d4e021868c0e48.
</content>
</entry>
<entry>
<title>Merge pull request #5467 from RandomShaper/enhance-tidy-extensions</title>
<updated>2016-07-16T12:28:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-16T12:28:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24d86e33a6ef0d787a37639831ae582a397d821c'/>
<id>urn:sha1:24d86e33a6ef0d787a37639831ae582a397d821c</id>
<content type='text'>
Enhance/tidy file extensions management</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Tidy up population of extensions list</title>
<updated>2016-06-28T16:58:40Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-28T16:58:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92f10a358289df3d81bc796a9d37dbd90afb39a0'/>
<id>urn:sha1:92f10a358289df3d81bc796a9d37dbd90afb39a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Homogeinize resource formats loaders/savers</title>
<updated>2016-06-28T16:27:12Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-26T09:57:10Z</published>
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<id>urn:sha1:a5e27503fd52589703d637d1245a023233a14a27</id>
<content type='text'>
</content>
</entry>
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