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<title>godot.git/core/io, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T07:07:43Z</updated>
<entry>
<title>classref: Directory and ConfigFile</title>
<updated>2016-05-12T07:07:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-12T06:41:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c734a508c3d2c17e15e5125110f6b2adce0f460c'/>
<id>urn:sha1:c734a508c3d2c17e15e5125110f6b2adce0f460c</id>
<content type='text'>
(cherry picked from commit 22d1385caf40badde869fb114b01f6f50ab608ab)
</content>
</entry>
<entry>
<title>fix - HTTPClient connection keep-alive duplicate Headers #4208</title>
<updated>2016-04-29T05:42:40Z</updated>
<author>
<name>Alexander Holland</name>
</author>
<published>2016-04-27T19:07:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3ee8de7545351dabc4ab8b7470f930ec6280226'/>
<id>urn:sha1:d3ee8de7545351dabc4ab8b7470f930ec6280226</id>
<content type='text'>
(cherry picked from commit 6ad226ac38c16d66d96fa93fef61c4f8a2143ea9)
</content>
</entry>
<entry>
<title>Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.</title>
<updated>2016-04-27T18:17:13Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2016-04-22T19:44:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93b1f60ca2938adc169cb9618f0193b9f06369e9'/>
<id>urn:sha1:93b1f60ca2938adc169cb9618f0193b9f06369e9</id>
<content type='text'>
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)

(cherry picked from commit 9201b5a27c0672bc249d2ba2a1e26f08b16b5536)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=104e008b5616f46e0c20bb180bc54dc91956092e'/>
<id>urn:sha1:104e008b5616f46e0c20bb180bc54dc91956092e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds original http headers to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:12:16Z</published>
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<id>urn:sha1:cc7cca55b0a845aaac7be27265cb76ab60b7c504</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds original http header to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:02:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e36ae3bb6bc2a5670d217e03f011f209b7c9890'/>
<id>urn:sha1:5e36ae3bb6bc2a5670d217e03f011f209b7c9890</id>
<content type='text'>
</content>
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<entry>
<title>-remved p_peer is null error messages, fixes #1150</title>
<updated>2016-01-24T19:59:39Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T19:59:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=341f8e6d2bb395c7cfebb817a5e18674f6f1dae9'/>
<id>urn:sha1:341f8e6d2bb395c7cfebb817a5e18674f6f1dae9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
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<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201</title>
<updated>2016-01-14T14:06:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:06:20Z</published>
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<id>urn:sha1:4248c84e2089b953e00a163962b5b7f19d95e688</id>
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</content>
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