<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/io, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-07T14:33:57Z</updated>
<entry>
<title>More Fixes</title>
<updated>2014-12-07T14:33:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T14:33:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10b371516bfd88f354acde9a2b37cf854eb92780'/>
<id>urn:sha1:10b371516bfd88f354acde9a2b37cf854eb92780</id>
<content type='text'>
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
</content>
</entry>
<entry>
<title>Merge pull request #863 from JIghtuse/master</title>
<updated>2014-12-01T23:45:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-01T23:45:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d5a2cb8470d538fa33f9f7b4d6cdd5390b3b70b'/>
<id>urn:sha1:9d5a2cb8470d538fa33f9f7b4d6cdd5390b3b70b</id>
<content type='text'>
Fix CppCheck 'duplicateExpression' warning</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abbea4d945bbb1114570c3b6c7f649e01ca8ebb8'/>
<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>oops</title>
<updated>2014-11-12T14:29:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:29:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d02953c5963ca080d26500ea8250e0632a80b234'/>
<id>urn:sha1:d02953c5963ca080d26500ea8250e0632a80b234</id>
<content type='text'>
</content>
</entry>
<entry>
<title>missing bind</title>
<updated>2014-11-12T14:28:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:28:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12f3bc83b3c4f94287a2ecbfcd6ccb2ab9d35e25'/>
<id>urn:sha1:12f3bc83b3c4f94287a2ecbfcd6ccb2ab9d35e25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6dd8768811cfca5bb831619d93cf870e5d20667f'/>
<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
<entry>
<title>Fix CppCheck 'duplicateExpression' warning</title>
<updated>2014-11-07T05:26:41Z</updated>
<author>
<name>Boris Egorov</name>
</author>
<published>2014-11-07T05:26:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ce14e3321fe9e559d0c05401ec82806d5b493e4'/>
<id>urn:sha1:1ce14e3321fe9e559d0c05401ec82806d5b493e4</id>
<content type='text'>
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>Fixed copy process of stream of bytes for HttpClient.</title>
<updated>2014-08-21T15:13:57Z</updated>
<author>
<name>Drachenfels</name>
</author>
<published>2014-08-21T15:08:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b86d1e39b9a201c0c6b97c29217ef112c850a6aa'/>
<id>urn:sha1:b86d1e39b9a201c0c6b97c29217ef112c850a6aa</id>
<content type='text'>
=====================================================

Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
</content>
</entry>
</feed>
