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<title>godot.git/core/io/zip.c, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/zip.c?h=2.0.3-stable</id>
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<updated>2015-10-09T12:39:50Z</updated>
<entry>
<title>fix parentheses-equality warnings of osx clang</title>
<updated>2015-10-09T12:39:50Z</updated>
<author>
<name>近藤 直人</name>
</author>
<published>2015-10-09T12:39:50Z</published>
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<entry>
<title>Removed OF</title>
<updated>2014-02-21T07:46:47Z</updated>
<author>
<name>Victor M</name>
</author>
<published>2014-02-21T07:46:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7eb0cf4ece685092be3d3e2f70152fd64e4b0d76'/>
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<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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