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<title>godot.git/core/io/resource_import.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/resource_import.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/resource_import.cpp?h=3.0.1-stable'/>
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<updated>2018-01-06T19:38:36Z</updated>
<entry>
<title>Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828</title>
<updated>2018-01-06T19:38:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T19:36:49Z</published>
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<id>urn:sha1:50b975548dcd65a9506e7fb449d40404320c0983</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>fixed the OS.has_feature() API, and added support for 32 and 64.</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T19:38:39Z</published>
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<id>urn:sha1:3cadecf17be08198f8a28e0674bfde30c8fc824f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
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<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>Fix issues regarding reload of resources in imported scenes. Closes #10017</title>
<updated>2017-08-31T21:57:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-31T21:57:03Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix constant reimport on broken files, closes #9930</title>
<updated>2017-08-29T23:17:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T22:50:58Z</published>
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<id>urn:sha1:145ff58277a5145026be9887666a2acd50559e80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removing a Resource also deletes imported files.</title>
<updated>2017-08-14T23:13:41Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-14T23:13:14Z</published>
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<id>urn:sha1:155402dc1b6b4e9113b0ffc737182ce1956efe97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
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