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<title>godot.git/core/io/resource_format_binary.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/resource_format_binary.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/resource_format_binary.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>-Added new scene conversion to binary on export (disabled by default, please test)</title>
<updated>2017-12-15T11:39:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T11:38:24Z</published>
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<id>urn:sha1:251433847f85124d87f193ded4cd353e1f5bf5f5</id>
<content type='text'>
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
</content>
</entry>
<entry>
<title>Fix combatibility with older .scn files</title>
<updated>2017-11-22T11:34:43Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-11-22T11:34:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3eb7858a3a2b0a03ca8ec5ef5c85b572f612f28b'/>
<id>urn:sha1:3eb7858a3a2b0a03ca8ec5ef5c85b572f612f28b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix issues regarding reload of resources in imported scenes. Closes #10017</title>
<updated>2017-08-31T21:57:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-31T21:57:03Z</published>
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<id>urn:sha1:d39e79e7ec8e010c251d9df3ece7cb7675a2c7a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>core/io: fix typo 'resoucre' to 'resource'</title>
<updated>2017-08-08T05:02:49Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-08T05:02:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51f56a42820f3e5a1b30495e18628fcb53bef632'/>
<id>urn:sha1:51f56a42820f3e5a1b30495e18628fcb53bef632</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked translation system</title>
<updated>2017-06-28T20:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-28T20:00:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db3b05d2893dcaddeb3bcb10b845ff150eb50895'/>
<id>urn:sha1:db3b05d2893dcaddeb3bcb10b845ff150eb50895</id>
<content type='text'>
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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