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<title>godot.git/core/io/resource_format_binary.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/resource_format_binary.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/resource_format_binary.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
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<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>fix compile issue</title>
<updated>2017-12-15T12:04:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T12:04:57Z</published>
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<id>urn:sha1:433cb6f490893a2d38cc46bbc7c7005cdb1281f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added new scene conversion to binary on export (disabled by default, please test)</title>
<updated>2017-12-15T11:39:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T11:38:24Z</published>
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<id>urn:sha1:251433847f85124d87f193ded4cd353e1f5bf5f5</id>
<content type='text'>
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
</content>
</entry>
<entry>
<title>Merge pull request #13176 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-22T11:46:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-22T11:46:34Z</published>
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<id>urn:sha1:0300522189b090e7c1ae9c8888101ea32c4ce6bd</id>
<content type='text'>
Fix combatibility with older .scn files</content>
</entry>
<entry>
<title>Fix combatibility with older .scn files</title>
<updated>2017-11-22T11:34:43Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-11-22T11:34:43Z</published>
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<id>urn:sha1:3eb7858a3a2b0a03ca8ec5ef5c85b572f612f28b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12284 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-21T21:44:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-21T21:44:14Z</published>
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<id>urn:sha1:613d374bc571929d601af1eab17079a639fe576f</id>
<content type='text'>
Allow for getting/setting "dotted" properties of objects</content>
</entry>
<entry>
<title>Allow for getting/setting indexed properties of objects using get/set_indexed</title>
<updated>2017-11-21T18:58:21Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-30T20:20:15Z</published>
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<id>urn:sha1:0cf9597758f3af3afc951d0bf02dee1aeb9a6daf</id>
<content type='text'>
Performance is around the same as using pure set() through GDScript.
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
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<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
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