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<title>godot.git/core/io/json.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/json.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/json.cpp?h=2.0.2-stable'/>
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<updated>2016-01-10T18:01:06Z</updated>
<entry>
<title>added a new function to escape properly json, fixes #3282</title>
<updated>2016-01-10T18:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:01:06Z</published>
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<id>urn:sha1:4fdab4f555f3f7e1d3b070244d88ce18c3282a15</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make json sub-dictionaries shared, fixes #2381</title>
<updated>2015-12-31T20:56:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T20:56:51Z</published>
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</content>
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<entry>
<title>Change handling of invalid JSON escape sequences.</title>
<updated>2015-11-16T15:05:39Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-11-16T15:05:39Z</published>
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<id>urn:sha1:f59a1fd50d3e2df4ea9fa9e43544c2886ebc78f1</id>
<content type='text'>
Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed issue with denormals in half precission, closes #1073</title>
<updated>2015-01-03T14:06:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T14:06:53Z</published>
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<id>urn:sha1:cef3bd026fa6a6c1b2e19693b111210b3ce876ac</id>
<content type='text'>
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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