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<title>godot.git/core/io/http_client.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/http_client.cpp?h=1.1-stable</id>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to HTTPClient</title>
<updated>2015-02-11T10:57:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-11T10:57:39Z</published>
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<id>urn:sha1:78a268c2eb3099103164407761e06afa0c6339d4</id>
<content type='text'>
-small unchunked files should work properly
-blocking mode should work properly
</content>
</entry>
<entry>
<title>Small batch of fixes</title>
<updated>2014-12-15T18:42:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:42:58Z</published>
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<id>urn:sha1:089d7fa171e3a3305991047e82b4043d4f05783f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
</content>
</entry>
<entry>
<title>Fixed copy process of stream of bytes for HttpClient.</title>
<updated>2014-08-21T15:13:57Z</updated>
<author>
<name>Drachenfels</name>
</author>
<published>2014-08-21T15:08:53Z</published>
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<id>urn:sha1:b86d1e39b9a201c0c6b97c29217ef112c850a6aa</id>
<content type='text'>
=====================================================

Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
</content>
</entry>
<entry>
<title>-OpenSSL Fixes</title>
<updated>2014-05-01T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T12:53:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4dc4e96c8a4fb7e34ecae3a39ef0f3f3fb275e97'/>
<id>urn:sha1:4dc4e96c8a4fb7e34ecae3a39ef0f3f3fb275e97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
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<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
<entry>
<title>-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists</title>
<updated>2014-04-05T21:50:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T21:50:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4969373b3475799d6b24cdffeda4659c37f0b8a'/>
<id>urn:sha1:b4969373b3475799d6b24cdffeda4659c37f0b8a</id>
<content type='text'>
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
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<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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</content>
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