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<title>godot.git/core/io/http_client.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/http_client.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/http_client.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-08-21T15:13:57Z</updated>
<entry>
<title>Fixed copy process of stream of bytes for HttpClient.</title>
<updated>2014-08-21T15:13:57Z</updated>
<author>
<name>Drachenfels</name>
</author>
<published>2014-08-21T15:08:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b86d1e39b9a201c0c6b97c29217ef112c850a6aa'/>
<id>urn:sha1:b86d1e39b9a201c0c6b97c29217ef112c850a6aa</id>
<content type='text'>
=====================================================

Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
</content>
</entry>
<entry>
<title>-OpenSSL Fixes</title>
<updated>2014-05-01T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T12:53:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4dc4e96c8a4fb7e34ecae3a39ef0f3f3fb275e97'/>
<id>urn:sha1:4dc4e96c8a4fb7e34ecae3a39ef0f3f3fb275e97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87f37bc5a305e6a68ef232be580350588e300fcc'/>
<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
<entry>
<title>-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists</title>
<updated>2014-04-05T21:50:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T21:50:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4969373b3475799d6b24cdffeda4659c37f0b8a'/>
<id>urn:sha1:b4969373b3475799d6b24cdffeda4659c37f0b8a</id>
<content type='text'>
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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