<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/io/file_access_encrypted.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/file_access_encrypted.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/file_access_encrypted.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-06-30T14:28:43Z</updated>
<entry>
<title>-some changes by okam</title>
<updated>2015-06-30T14:28:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-30T14:28:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55b34e05b3d735a84e1af9833e19c0b816c18252'/>
<id>urn:sha1:55b34e05b3d735a84e1af9833e19c0b816c18252</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87f37bc5a305e6a68ef232be580350588e300fcc'/>
<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
<entry>
<title>-Added google play services (needed for some stuff)</title>
<updated>2014-04-15T01:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-15T01:16:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=162d2ebe4f1a6da2da62ad45c4cbfb161157d31d'/>
<id>urn:sha1:162d2ebe4f1a6da2da62ad45c4cbfb161157d31d</id>
<content type='text'>
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
</content>
</entry>
</feed>
