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<title>godot.git/core/io/config_file.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/config_file.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/config_file.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-10T13:00:58Z</updated>
<entry>
<title>-fix stray file left open when parsing configuration, closes #3299</title>
<updated>2016-01-10T13:00:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T13:00:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c8cf306978d694b51f3cdabea43a6774b1fc055'/>
<id>urn:sha1:6c8cf306978d694b51f3cdabea43a6774b1fc055</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make sure file is closed if something fails</title>
<updated>2016-01-10T12:59:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T12:59:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5a3c1ccdeece4fa7832e7998f21448e2d9aafa7'/>
<id>urn:sha1:f5a3c1ccdeece4fa7832e7998f21448e2d9aafa7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Use simpler methods for parsing simple tags, fixes #3274</title>
<updated>2016-01-08T22:03:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T22:00:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=176afb2feb7ed235bf9d7528ee3e8af092f12f90'/>
<id>urn:sha1:176afb2feb7ed235bf9d7528ee3e8af092f12f90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207</title>
<updated>2016-01-07T12:07:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-07T12:04:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e367a4b7b5daea2f6586ee4192d2e5b813d75d8'/>
<id>urn:sha1:4e367a4b7b5daea2f6586ee4192d2e5b813d75d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added default value param to ConfigFile.get_value()</title>
<updated>2016-01-01T20:12:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-01T20:12:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3de30bf01d8224f8ce6be725abbb1c6ca9891b88'/>
<id>urn:sha1:3de30bf01d8224f8ce6be725abbb1c6ca9891b88</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-31T03:33:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:33:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=335c52ba03ecbccd0c9af8f9278b69da09a3e931'/>
<id>urn:sha1:335c52ba03ecbccd0c9af8f9278b69da09a3e931</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd836cad270f7eb9645356cd583c8f11bf737b0f'/>
<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>Fixes problem parsing config files using ConfigFile</title>
<updated>2015-05-12T12:12:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-12T12:12:18Z</published>
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