<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/io/compression.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/compression.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/compression.cpp?h=3.0.1-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add an option to use zstd's recently introduced long range matching (off by default).</title>
<updated>2017-10-27T16:26:13Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-26T20:42:02Z</published>
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<id>urn:sha1:f3436a841a3b59fc3a9deb94d5fdfd1e550d0351</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable building against system zstd.</title>
<updated>2017-09-24T03:46:47Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T03:46:47Z</published>
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<id>urn:sha1:a4083886233e56e423b3f75e55cced5913d1f02a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
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<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>-Reorganized all properties of project settings (Sorry, Again).</title>
<updated>2017-07-18T01:18:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-18T00:05:38Z</published>
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<id>urn:sha1:bbada82f8088e18b663f087484fcbb662dd76a5a</id>
<content type='text'>
 (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
</content>
</entry>
<entry>
<title>Add GZIP compression support</title>
<updated>2017-07-13T17:41:10Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-07-13T17:41:10Z</published>
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<id>urn:sha1:0f765c86e5b7fc771f5559b9e46999bd8e6239aa</id>
<content type='text'>
- Fix a wrong call in PoolByteArray::compress
</content>
</entry>
<entry>
<title>-Fix freezes caused by etccomp2, closes #9183</title>
<updated>2017-06-17T00:49:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-17T00:47:28Z</published>
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<id>urn:sha1:b19225bfce3dab39f8ce6b1ecf610ea0ba650f99</id>
<content type='text'>
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
</content>
</entry>
</feed>
