<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/io/aes256.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/io/aes256.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/io/aes256.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-12-09T00:13:06Z</updated>
<entry>
<title>updated aes256 implementation to newer version from upstream.  Also uses faster lookup table implemetation.</title>
<updated>2015-12-09T00:13:06Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-12-09T00:13:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cc8340594effc31c377f9d30214d3a9e3fa2b79'/>
<id>urn:sha1:2cc8340594effc31c377f9d30214d3a9e3fa2b79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd'/>
<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added google play services (needed for some stuff)</title>
<updated>2014-04-15T01:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-15T01:16:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=162d2ebe4f1a6da2da62ad45c4cbfb161157d31d'/>
<id>urn:sha1:162d2ebe4f1a6da2da62ad45c4cbfb161157d31d</id>
<content type='text'>
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
</content>
</entry>
</feed>
