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<title>godot.git/core/input_map.h, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/input_map.h?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/input_map.h?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix input action pressed state not changing for quick joystick movements.</title>
<updated>2016-10-09T15:16:19Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-15T17:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e788ffff65ca65b6fd8dd84b3822d74e330d68c7'/>
<id>urn:sha1:e788ffff65ca65b6fd8dd84b3822d74e330d68c7</id>
<content type='text'>
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
</content>
</entry>
<entry>
<title>Make Input Actions config  not affect the editor</title>
<updated>2016-06-05T04:19:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T04:19:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64fd75d91a65d6fe05cf6c3578f53f85b4c92c27'/>
<id>urn:sha1:64fd75d91a65d6fe05cf6c3578f53f85b4c92c27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added InputMap.get_actions()</title>
<updated>2016-06-04T15:56:30Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-04T15:55:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a80b2a04a16f930e0d5cca4bdf322769d5a24f9'/>
<id>urn:sha1:1a80b2a04a16f930e0d5cca4bdf322769d5a24f9</id>
<content type='text'>
get_actions() lists all actions in the InputMap.
</content>
</entry>
<entry>
<title>proper joy axis support as actions, can be configured and inquired, fixes #2317</title>
<updated>2016-01-02T12:37:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T12:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=432e2e77692e0c718b35ffddc0602a4193e13239'/>
<id>urn:sha1:432e2e77692e0c718b35ffddc0602a4193e13239</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Rename unexisting by nonexistant, closes #1940</title>
<updated>2015-05-18T13:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T13:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e323cc050564fdb1b5cf81793d173cbd9483f55a'/>
<id>urn:sha1:e323cc050564fdb1b5cf81793d173cbd9483f55a</id>
<content type='text'>
-Added function to retrieve list of actions fron InputMap
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
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