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<title>godot.git/core/image.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/image.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/image.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Revert "Add missing image format RGB10A2. Fixes #14964"</title>
<updated>2018-01-03T19:43:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-03T19:43:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=474523d409d475e5b09f95d4cc5ed8b3b5b53a53'/>
<id>urn:sha1:474523d409d475e5b09f95d4cc5ed8b3b5b53a53</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15051 from binbitten/bug-fixes</title>
<updated>2018-01-03T09:17:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T09:17:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d812ad27f1578efbfe70b0234a05afd3e4728c9'/>
<id>urn:sha1:6d812ad27f1578efbfe70b0234a05afd3e4728c9</id>
<content type='text'>
Add missing image format RGB10A2. Fixes #14964</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add missing image format RGB10A2. Fixes #14964</title>
<updated>2017-12-25T20:01:01Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2017-12-25T20:01:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=267bad6b4c3485e12939a0e914d45319b66f67df'/>
<id>urn:sha1:267bad6b4c3485e12939a0e914d45319b66f67df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add functions to image to load a PNG or JPG from a buffer, closes #4024</title>
<updated>2017-12-20T20:17:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T20:16:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9d88fd8e8461cc1d5f83281e8d64ef10a5f02c6'/>
<id>urn:sha1:c9d88fd8e8461cc1d5f83281e8d64ef10a5f02c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved packed scene previews.</title>
<updated>2017-11-18T03:42:14Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-11-18T03:42:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59c2e8906a5cb64b55f29d656a5a27366ace38a0'/>
<id>urn:sha1:59c2e8906a5cb64b55f29d656a5a27366ace38a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add handy get_size() method to Image class</title>
<updated>2017-08-26T12:01:21Z</updated>
<author>
<name>Andrii Doroshenko (Xrayez)</name>
</author>
<published>2017-08-26T11:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4de96518c889886afc87c548728a9df6444403fc'/>
<id>urn:sha1:4de96518c889886afc87c548728a9df6444403fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[#9292] Renamed Image.put_pixel() to set_pixel().</title>
<updated>2017-07-07T17:05:45Z</updated>
<author>
<name>ducdetronquito</name>
</author>
<published>2017-07-07T17:05:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=566655adc1c1b25cb2cc7c905c899f78170264d8'/>
<id>urn:sha1:566655adc1c1b25cb2cc7c905c899f78170264d8</id>
<content type='text'>
</content>
</entry>
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