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<title>godot.git/core/image.h, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/image.h?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/image.h?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-05T21:43:47Z</updated>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-05T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e30256ad7e2660db796b41cf8a7bf073aa6d09'/>
<id>urn:sha1:d6e30256ad7e2660db796b41cf8a7bf073aa6d09</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)</title>
<updated>2015-10-01T19:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-01T19:25:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e055247b17dc9b9d7239b95da2207388d05fd770'/>
<id>urn:sha1:e055247b17dc9b9d7239b95da2207388d05fd770</id>
<content type='text'>
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080-&gt;720 or similar
</content>
</entry>
<entry>
<title>-fixes to navigation, so edge-merging is more flexible on conflict</title>
<updated>2015-06-01T22:42:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-01T22:42:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab99671bb835a5fe24a092ec34afe1ad862ac254'/>
<id>urn:sha1:ab99671bb835a5fe24a092ec34afe1ad862ac254</id>
<content type='text'>
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
</content>
</entry>
<entry>
<title>work in progress, resource previews</title>
<updated>2015-05-31T05:00:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-31T04:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5348eebdc7228f7836582cd9bd4ed4f5fd59348'/>
<id>urn:sha1:d5348eebdc7228f7836582cd9bd4ed4f5fd59348</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a PVRTC encoder for iOS</title>
<updated>2015-04-07T00:48:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T00:48:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b36e41cb7117757011e6f1ccc476ccc806219a58'/>
<id>urn:sha1:b36e41cb7117757011e6f1ccc476ccc806219a58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abbea4d945bbb1114570c3b6c7f649e01ca8ebb8'/>
<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
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