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<title>godot.git/core/image.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/image.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/image.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075</title>
<updated>2016-06-21T00:19:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T00:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa0d1cd27cac45534097219b52a5b7ab08e1b917'/>
<id>urn:sha1:fa0d1cd27cac45534097219b52a5b7ab08e1b917</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix bug decompressing bc texture, closes #4404</title>
<updated>2016-06-20T22:43:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T22:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d4cdc6d8a04cfbd543b5385f68e61dd1b33bd94'/>
<id>urn:sha1:9d4cdc6d8a04cfbd543b5385f68e61dd1b33bd94</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Finalized DynamicFont implementation</title>
<updated>2016-05-29T14:37:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-29T14:37:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e8eb396d7cfec8a96efb78719c0556f1beccf68'/>
<id>urn:sha1:3e8eb396d7cfec8a96efb78719c0556f1beccf68</id>
<content type='text'>
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-04T15:37:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89d87294dbc84df8dd7740cd04cc4842b8738e96'/>
<id>urn:sha1:89d87294dbc84df8dd7740cd04cc4842b8738e96</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
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