<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/image.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/image.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/image.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)</title>
<updated>2015-10-01T19:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-01T19:25:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e055247b17dc9b9d7239b95da2207388d05fd770'/>
<id>urn:sha1:e055247b17dc9b9d7239b95da2207388d05fd770</id>
<content type='text'>
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080-&gt;720 or similar
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-fixes to navigation, so edge-merging is more flexible on conflict</title>
<updated>2015-06-01T22:42:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-01T22:42:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab99671bb835a5fe24a092ec34afe1ad862ac254'/>
<id>urn:sha1:ab99671bb835a5fe24a092ec34afe1ad862ac254</id>
<content type='text'>
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
</content>
</entry>
<entry>
<title>work in progress, resource previews</title>
<updated>2015-05-31T05:00:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-31T04:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5348eebdc7228f7836582cd9bd4ed4f5fd59348'/>
<id>urn:sha1:d5348eebdc7228f7836582cd9bd4ed4f5fd59348</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a PVRTC encoder for iOS</title>
<updated>2015-04-07T00:48:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T00:48:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b36e41cb7117757011e6f1ccc476ccc806219a58'/>
<id>urn:sha1:b36e41cb7117757011e6f1ccc476ccc806219a58</id>
<content type='text'>
</content>
</entry>
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