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<title>godot.git/core/helper/math_fieldwise.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/helper/math_fieldwise.cpp?h=2.1.3-stable</id>
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<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
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<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
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</content>
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<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
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<entry>
<title>Implement single-field property change for multinode edit</title>
<updated>2017-03-02T09:48:24Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-01T01:59:08Z</published>
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