<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/hash_map.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/hash_map.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/hash_map.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-19T14:48:53Z</updated>
<entry>
<title>added OAHashMap type</title>
<updated>2017-09-19T14:48:53Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-19T00:40:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=add040d381dfac5b381942267ef604775737f577'/>
<id>urn:sha1:add040d381dfac5b381942267ef604775737f577</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10318 from endragor/ordered-hash-map</title>
<updated>2017-09-01T11:09:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-01T11:09:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e0fc4dc4e3143d2905d754099dff5f911188e49'/>
<id>urn:sha1:1e0fc4dc4e3143d2905d754099dff5f911188e49</id>
<content type='text'>
Implement OrderedHashMap</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement OrderedHashMap</title>
<updated>2017-08-13T10:38:00Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-08-13T08:32:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d26748f809e715c42982ebece3fa19c667a9b90'/>
<id>urn:sha1:8d26748f809e715c42982ebece3fa19c667a9b90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moved member variables from constructor to initialization list</title>
<updated>2017-08-09T01:43:19Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-07-30T23:07:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d112a68b685cde609d0d90b2c57f2db6a7b9df6'/>
<id>urn:sha1:6d112a68b685cde609d0d90b2c57f2db6a7b9df6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement well-defined handling of unrecoverable errors</title>
<updated>2017-07-05T07:31:44Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-05-26T19:11:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=211c4518903d82068c061943064824ac5595fd38'/>
<id>urn:sha1:211c4518903d82068c061943064824ac5595fd38</id>
<content type='text'>
Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in source code using codespell</title>
<updated>2017-03-24T20:45:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-24T20:45:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=debeee56f721178d44f71deb4e303b825d1dccd1'/>
<id>urn:sha1:debeee56f721178d44f71deb4e303b825d1dccd1</id>
<content type='text'>
From https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Correct hash behavior for floating point numbers</title>
<updated>2017-02-16T17:44:29Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-15T13:41:16Z</published>
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<id>urn:sha1:b696beea65bbffd31edac169ccf9708f46ab9652</id>
<content type='text'>
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
</content>
</entry>
</feed>
