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<title>godot.git/core/globals.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/globals.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/globals.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Properly localize absolute path.</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-30T17:22:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=694083062739388b680dc6f9d3af24b65eb8398a'/>
<id>urn:sha1:694083062739388b680dc6f9d3af24b65eb8398a</id>
<content type='text'>
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.

Closes #6979 and #7161.

(cherry picked from commit cdc97ca4535e99fdcb10f21c4609c2f79e94589b)
</content>
</entry>
<entry>
<title>Properly handle absolute paths in Globals::localize_path</title>
<updated>2016-10-17T18:49:12Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-13T09:30:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea48675ffa5eb75c219c3a4f75d7b904ac763bf3'/>
<id>urn:sha1:ea48675ffa5eb75c219c3a4f75d7b904ac763bf3</id>
<content type='text'>
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder

(cherry picked from commit 2f2cea070e062415f290103f1823ab17ea4e5874)
</content>
</entry>
<entry>
<title>Added add_property_info function to Globals and EditorSettings classes</title>
<updated>2016-09-01T06:40:49Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-08-16T20:10:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f9e6d2b48ee4b76eb145c92de8a581bcf38c6a8'/>
<id>urn:sha1:5f9e6d2b48ee4b76eb145c92de8a581bcf38c6a8</id>
<content type='text'>
(cherry picked from commit 9f242ed6e553df947c3696be5f23cd06649deab0)
</content>
</entry>
<entry>
<title>Fix main scene not being saved when set via Play button</title>
<updated>2016-07-19T19:35:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-19T19:35:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87d0515d0935d0af929feeef15fb704773cc4a12'/>
<id>urn:sha1:87d0515d0935d0af929feeef15fb704773cc4a12</id>
<content type='text'>
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75f8963380a1f6ae8501f21a1d3f3bef8a89d91'/>
<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
<entry>
<title>Support for dynamic fonts (TTF)</title>
<updated>2016-05-02T02:13:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-02T02:12:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bb7cef8367e77c70b9a1ad045741fb97b32ef9d'/>
<id>urn:sha1:5bb7cef8367e77c70b9a1ad045741fb97b32ef9d</id>
<content type='text'>
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
</feed>
