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<title>godot.git/core/globals.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Encode vectors in Globals</title>
<updated>2016-01-31T23:20:55Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-31T21:03:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b65376249113a2524f8726507a98b161a6cf45a4'/>
<id>urn:sha1:b65376249113a2524f8726507a98b161a6cf45a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed small inconsistencies with the text format</title>
<updated>2016-01-24T21:38:37Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-24T21:38:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41ae83e41562213a8cd53643f124a13731a098ad'/>
<id>urn:sha1:41ae83e41562213a8cd53643f124a13731a098ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>proper joy axis support as actions, can be configured and inquired, fixes #2317</title>
<updated>2016-01-02T12:37:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T12:37:16Z</published>
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<id>urn:sha1:432e2e77692e0c718b35ffddc0602a4193e13239</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-31T03:33:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:33:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=335c52ba03ecbccd0c9af8f9278b69da09a3e931'/>
<id>urn:sha1:335c52ba03ecbccd0c9af8f9278b69da09a3e931</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>Fix proper ordering of project settings properties, also fixes inability to change order of autoloads</title>
<updated>2015-12-28T21:04:22Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T21:04:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=496cb4977125e45f046a1279876ef829fb22dbf3'/>
<id>urn:sha1:496cb4977125e45f046a1279876ef829fb22dbf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-split view of property editor and editor settings</title>
<updated>2015-12-16T02:39:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-16T02:39:36Z</published>
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<id>urn:sha1:a1142225bf513e4afe0527ca604486d3988449cc</id>
<content type='text'>
</content>
</entry>
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