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<title>godot.git/core/global_constants.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/global_constants.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/global_constants.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>-All variables from script are visible through get_property_list(), not just those with export()</title>
<updated>2016-06-11T21:34:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T21:31:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ddc13a5ccdfdb67950bb198a6e56868f64e8852'/>
<id>urn:sha1:9ddc13a5ccdfdb67950bb198a6e56868f64e8852</id>
<content type='text'>
-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
</content>
</entry>
<entry>
<title>Exposed remaining PROPERTY_USAGE constants to script</title>
<updated>2016-06-01T14:47:49Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-05-29T17:58:31Z</published>
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<id>urn:sha1:445909c1e106a3fd02da313d258d9078632cb745</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove duplicate</title>
<updated>2016-04-07T19:20:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-07T19:20:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=473de561f8827fc29204b011509dcac7ee8e7ce2'/>
<id>urn:sha1:473de561f8827fc29204b011509dcac7ee8e7ce2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Completed the support for plugins! It is not possible to add plugins.</title>
<updated>2016-02-28T02:12:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-28T02:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305'/>
<id>urn:sha1:6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305</id>
<content type='text'>
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
</content>
</entry>
<entry>
<title>Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT</title>
<updated>2016-02-17T22:01:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130f8fa1936f672ec34fd0270e1d2c0577f95eed'/>
<id>urn:sha1:130f8fa1936f672ec34fd0270e1d2c0577f95eed</id>
<content type='text'>
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
</content>
</entry>
<entry>
<title>support horizontal mouse wheel, use in text editor</title>
<updated>2016-02-04T16:16:22Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-04T16:16:22Z</published>
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<id>urn:sha1:df4faf8f334c5b1c71bfcec25fb64caf933b294b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added method flags to global constants for script</title>
<updated>2016-01-31T18:40:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-31T18:40:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=817fd1ab7186d00ec0cf113b4431bc6d31eb8272'/>
<id>urn:sha1:817fd1ab7186d00ec0cf113b4431bc6d31eb8272</id>
<content type='text'>
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
</content>
</entry>
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