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<title>godot.git/core/func_ref.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
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<updated>2015-09-25T15:51:04Z</updated>
<entry>
<title>Update mi.name</title>
<updated>2015-09-25T15:51:04Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-09-25T15:51:04Z</published>
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</content>
</entry>
<entry>
<title>Removed a badly listed parameter from funcRef::call_func...</title>
<updated>2015-09-25T15:41:42Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-09-25T15:41:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=721d9a58c79fc6c82b6cbe27707ed10fb25ad9ba'/>
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<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
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-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
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