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<title>godot.git/core/dvector.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/dvector.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/dvector.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:16:55Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8943 from RandomShaper/fix-error-handling</title>
<updated>2017-07-05T08:55:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-05T08:55:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f63a01302355077af2459c96a17e299c32b2960'/>
<id>urn:sha1:6f63a01302355077af2459c96a17e299c32b2960</id>
<content type='text'>
Implement well-defined handling of unrecoverable errors</content>
</entry>
<entry>
<title>Implement well-defined handling of unrecoverable errors</title>
<updated>2017-07-05T07:31:44Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-05-26T19:11:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=211c4518903d82068c061943064824ac5595fd38'/>
<id>urn:sha1:211c4518903d82068c061943064824ac5595fd38</id>
<content type='text'>
Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
</content>
</entry>
<entry>
<title>Fixed memory leaks</title>
<updated>2017-06-16T00:39:16Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-06-16T00:39:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4dbe0967d5fb99a57786649ad9a00785e5fcb621'/>
<id>urn:sha1:4dbe0967d5fb99a57786649ad9a00785e5fcb621</id>
<content type='text'>
- PoolVector leak
- mesh_remove_surface leak
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>added join to PoolStringArray</title>
<updated>2017-03-01T15:30:34Z</updated>
<author>
<name>AlexHolly</name>
</author>
<published>2017-02-23T18:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f7ce79ea37777997b3c7988dbbdfb2cc4b4597d'/>
<id>urn:sha1:9f7ce79ea37777997b3c7988dbbdfb2cc4b4597d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lot of work in new importer, importing textures now works.</title>
<updated>2017-02-01T12:46:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-01T12:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cd2ca7bbc892eccc635b1c4aea80c956c9b92dc'/>
<id>urn:sha1:2cd2ca7bbc892eccc635b1c4aea80c956c9b92dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix bugs related to PoolVector crashes</title>
<updated>2017-01-08T05:04:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-08T05:04:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b912d11152410302f45eaa117c19b7016d781f5'/>
<id>urn:sha1:8b912d11152410302f45eaa117c19b7016d781f5</id>
<content type='text'>
-Added ability to request nodes using $Name in GDScript :)
</content>
</entry>
<entry>
<title>Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector</title>
<updated>2017-01-07T21:26:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-07T21:25:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ab83e1abbf5ee6d00e16056a9e9394114026f28'/>
<id>urn:sha1:2ab83e1abbf5ee6d00e16056a9e9394114026f28</id>
<content type='text'>
</content>
</entry>
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