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<title>godot.git/core/bind, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-06-18T19:03:55Z</updated>
<entry>
<title>Expose OS.get_ticks_usec()</title>
<updated>2018-06-18T19:03:55Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-06-17T16:10:41Z</published>
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<id>urn:sha1:4705dc4f0003e0bed87e3672dd977b3decdbd8b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>IME context detection.</title>
<updated>2018-06-11T16:22:11Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2018-06-07T20:16:57Z</published>
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</entry>
<entry>
<title>Improve return value of OS.execute in blocking/non-blocking variants</title>
<updated>2018-05-30T10:55:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T10:18:01Z</published>
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<content type='text'>
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.
</content>
</entry>
<entry>
<title>GDScript access to copyright, license, author and donor information.</title>
<updated>2018-05-18T23:40:16Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2018-05-16T04:54:22Z</published>
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<id>urn:sha1:1433c2cbbb89df1edb0b727c9781481af5705f59</id>
<content type='text'>
Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
</content>
</entry>
<entry>
<title>Merge pull request #14622 from bruvzg/non-rectangular-windows</title>
<updated>2018-05-08T14:44:35Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-08T14:44:35Z</published>
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<id>urn:sha1:e668757aa9ff4ccd3a90b1f402aba8a424b4c11d</id>
<content type='text'>
Experimental support for windows with per-pixel transparency.</content>
</entry>
<entry>
<title>Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1</title>
<updated>2018-05-07T22:27:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T22:27:32Z</published>
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<id>urn:sha1:633bbdb2318a9776b651264ea6146bd805a16fb8</id>
<content type='text'>
Use hysteresis for smoother physics update frequency</content>
</entry>
<entry>
<title>Merge pull request #15943 from poke1024/geometry-line-line</title>
<updated>2018-05-07T20:54:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T20:54:33Z</published>
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<id>urn:sha1:69a96ff4a627fabea2bc40ed27b973f202c44825</id>
<content type='text'>
Add Geometry::line_intersects_line_2d()</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-04-22T17:36:01Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
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</entry>
<entry>
<title>Merge pull request #18227 from bojidar-bg/fix-date-unix-crash</title>
<updated>2018-04-18T11:30:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-18T11:30:04Z</published>
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<id>urn:sha1:8e2b29b6592210891d27e1dee00a6363b9c40d9c</id>
<content type='text'>
Fix crash resulting from bad month check in core_bind.cpp</content>
</entry>
<entry>
<title>Fix crash resulting from bad month check in core_bind.cpp</title>
<updated>2018-04-17T19:44:08Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-04-16T09:15:17Z</published>
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<id>urn:sha1:4b9cf93338984612bbb7c15c03906ba4b24d035b</id>
<content type='text'>
Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
</content>
</entry>
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