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<title>godot.git/core/bind, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-10-04T16:16:28Z</updated>
<entry>
<title>Merge pull request #11823 from endragor/virtual-keyboard-height</title>
<updated>2017-10-04T16:16:28Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-04T16:16:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b9b158354c9b3eaa5bcebd726347dd9db704096'/>
<id>urn:sha1:5b9b158354c9b3eaa5bcebd726347dd9db704096</id>
<content type='text'>
Allow to obtain virtual keyboard height</content>
</entry>
<entry>
<title>Allow to obtain virtual keyboard height</title>
<updated>2017-10-04T10:21:05Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-04T08:39:31Z</published>
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<id>urn:sha1:275e537058ed870c4d37002f2110b7866d2ed1ae</id>
<content type='text'>
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
</content>
</entry>
<entry>
<title>fixed the OS.has_feature() API, and added support for 32 and 64.</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T19:38:39Z</published>
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<id>urn:sha1:3cadecf17be08198f8a28e0674bfde30c8fc824f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11782 from eska014/persistent-userfs-test</title>
<updated>2017-10-03T10:24:11Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-10-03T10:24:11Z</published>
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<id>urn:sha1:2bece6bbd35c53390b2d3eedcf9b6d9949db518d</id>
<content type='text'>
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode</content>
</entry>
<entry>
<title>Add OS::is_userfs_persistent to check user:// persistence</title>
<updated>2017-10-02T19:07:05Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-02T14:09:24Z</published>
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<id>urn:sha1:7b23665e728fe10cd0eedb54824aaeae4ae23758</id>
<content type='text'>
Allows starting HTML5 export when IndexedDB is not available.
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11294 from karroffel/json-object</title>
<updated>2017-09-17T14:31:27Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-09-17T14:31:27Z</published>
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<id>urn:sha1:41715c1e8f6e79d14b96d2756f8a7aada3506266</id>
<content type='text'>
added JSON singleton</content>
</entry>
<entry>
<title>Adds _OS::PowerState enum</title>
<updated>2017-09-16T10:28:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-16T10:28:23Z</published>
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<id>urn:sha1:f1f8fd1b68aa47e8a199c11599ffa7c4af39c486</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added JSON singleton</title>
<updated>2017-09-15T13:40:27Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2017-09-15T13:40:27Z</published>
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<id>urn:sha1:308d20aba5f9dfa8725866c118780be04744622f</id>
<content type='text'>
There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
</content>
</entry>
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