<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core/bind, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11294 from karroffel/json-object</title>
<updated>2017-09-17T14:31:27Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-09-17T14:31:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41715c1e8f6e79d14b96d2756f8a7aada3506266'/>
<id>urn:sha1:41715c1e8f6e79d14b96d2756f8a7aada3506266</id>
<content type='text'>
added JSON singleton</content>
</entry>
<entry>
<title>Adds _OS::PowerState enum</title>
<updated>2017-09-16T10:28:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-16T10:28:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f1f8fd1b68aa47e8a199c11599ffa7c4af39c486'/>
<id>urn:sha1:f1f8fd1b68aa47e8a199c11599ffa7c4af39c486</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added JSON singleton</title>
<updated>2017-09-15T13:40:27Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2017-09-15T13:40:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=308d20aba5f9dfa8725866c118780be04744622f'/>
<id>urn:sha1:308d20aba5f9dfa8725866c118780be04744622f</id>
<content type='text'>
There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Fix typos 'a' and 'an'</title>
<updated>2017-09-02T14:19:06Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-02T14:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=459f526119da43efae52307a6165a8ccd5cb2288'/>
<id>urn:sha1:459f526119da43efae52307a6165a8ccd5cb2288</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Merge pull request #10487 from marcelofg55/curscr_as_default</title>
<updated>2017-08-22T06:12:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-22T06:12:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f49e2a7a0e74b7de98c4cb176f333f78d6c0e50'/>
<id>urn:sha1:7f49e2a7a0e74b7de98c4cb176f333f78d6c0e50</id>
<content type='text'>
p_screen param from get_screen_* funcs now default to the current screen</content>
</entry>
</feed>
