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<title>godot.git/core/bind, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:14:05Z</updated>
<entry>
<title>Added OS::center_window to center the window precisely on desktop platforms</title>
<updated>2018-02-19T21:14:05Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-12T17:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=150423203bcdf8a3ecacf6c73c1684c52990c8b4'/>
<id>urn:sha1:150423203bcdf8a3ecacf6c73c1684c52990c8b4</id>
<content type='text'>
(cherry picked from commit ea1d726a4603fdd6bd4dfa6c1fa3128cfb2915c7)
</content>
</entry>
<entry>
<title>get_target_fps and set_target_fps now both use an int</title>
<updated>2018-01-12T13:26:21Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-12T13:26:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a066f896d861a9b01e6aa55f51fc9d42e407b077'/>
<id>urn:sha1:a066f896d861a9b01e6aa55f51fc9d42e407b077</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection</title>
<updated>2018-01-08T14:18:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T14:18:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fea0adc5c3f250b585c89f56e6fd0e07ba61f83'/>
<id>urn:sha1:1fea0adc5c3f250b585c89f56e6fd0e07ba61f83</id>
<content type='text'>
Fix _ClassDB::get_method_list when instrospection is disabled</content>
</entry>
<entry>
<title>Print error if a resource can't load from script, fixes #15313</title>
<updated>2018-01-05T20:35:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T20:35:48Z</published>
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<id>urn:sha1:b1ab44aa05994a19f0bae5e700c4007b870a8ecf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled</title>
<updated>2018-01-04T18:04:05Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-04T18:04:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1e2ed1d84f6c70ba050669ee1c60263bcf76230'/>
<id>urn:sha1:c1e2ed1d84f6c70ba050669ee1c60263bcf76230</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #12603 from GodotExplorer/beautify-json</title>
<updated>2017-12-06T22:53:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T22:53:05Z</published>
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<id>urn:sha1:e6f3253f7d638cbae13a75778a57b46b04ba868c</id>
<content type='text'>
Add indent and sort keys support for JSON.print</content>
</entry>
<entry>
<title>Rename OS::get_data_dir to OS::get_user_data_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:25:22Z</published>
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<id>urn:sha1:73049d115e190b8c356f0689a9079c3c73cc5765</id>
<content type='text'>
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
</content>
</entry>
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