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<title>godot.git/core/bind, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
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<updated>2016-08-08T21:45:39Z</updated>
<entry>
<title>Fixed bug in make_dir_recursive, closes #6016</title>
<updated>2016-08-08T21:45:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-08T21:20:16Z</published>
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<content type='text'>
(cherry picked from commit df6dbadc3efa3c0f36b6c3c8992dba153e303254)
</content>
</entry>
<entry>
<title>Merge pull request #5847 from 29jm/patch-3</title>
<updated>2016-07-22T06:39:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:39:07Z</published>
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<id>urn:sha1:c57b992774251d239961524a2cc575427ac4f484</id>
<content type='text'>
Expose virtual keyboard functions to GDScript</content>
</entry>
<entry>
<title>Expose virtual keyboard functions to GDScript</title>
<updated>2016-07-21T21:58:58Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-21T21:58:58Z</published>
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<content type='text'>
</content>
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<entry>
<title>Merge pull request #5560 from vnen/os-request-attention</title>
<updated>2016-07-21T15:29:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T15:29:45Z</published>
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<id>urn:sha1:d723e5a62ff10d338b8a2848e5a7a43a81233c24</id>
<content type='text'>
Add OS.request_attention() for Windows</content>
</entry>
<entry>
<title>Merge pull request #5709 from akien-mga/pr-get-engine-version</title>
<updated>2016-07-17T22:55:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-17T22:55:29Z</published>
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<id>urn:sha1:c328693e837f5899b24504caef5a9ee5e4d4cb4e</id>
<content type='text'>
OS: Add get_engine_version method</content>
</entry>
<entry>
<title>OS: Add get_engine_version method</title>
<updated>2016-07-17T22:54:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-14T22:34:56Z</published>
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<id>urn:sha1:b2953bc1ccc23089559f1216563032fabd6b929f</id>
<content type='text'>
Fixes #5693.
</content>
</entry>
<entry>
<title>Remove some noisy debug prints</title>
<updated>2016-07-17T16:25:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-17T16:25:21Z</published>
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<id>urn:sha1:22419082d9bedbc9dc060ea5784bb0871f8710a3</id>
<content type='text'>
Part of #5031
</content>
</entry>
<entry>
<title>Fix binding of File::get_sha256()</title>
<updated>2016-07-14T17:23:22Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-14T17:23:22Z</published>
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<id>urn:sha1:9a931e333c5e3fe9e455500319d861e1bd1386cd</id>
<content type='text'>
Fix #5698
</content>
</entry>
<entry>
<title>Add OS.request_attention() for Windows</title>
<updated>2016-07-05T15:29:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T15:29:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c355a63d3a86039a8f1a88e6ea508209de97dbc'/>
<id>urn:sha1:5c355a63d3a86039a8f1a88e6ea508209de97dbc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>windows get_latin_keyboard_variant() implementation and gdscript binding</title>
<updated>2016-07-03T17:35:13Z</updated>
<author>
<name>SuperUserNameMan</name>
</author>
<published>2016-07-02T18:52:36Z</published>
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</content>
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