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<title>godot.git/core/bind/core_bind.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core/bind/core_bind.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:14:05Z</updated>
<entry>
<title>Added OS::center_window to center the window precisely on desktop platforms</title>
<updated>2018-02-19T21:14:05Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-12T17:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=150423203bcdf8a3ecacf6c73c1684c52990c8b4'/>
<id>urn:sha1:150423203bcdf8a3ecacf6c73c1684c52990c8b4</id>
<content type='text'>
(cherry picked from commit ea1d726a4603fdd6bd4dfa6c1fa3128cfb2915c7)
</content>
</entry>
<entry>
<title>get_target_fps and set_target_fps now both use an int</title>
<updated>2018-01-12T13:26:21Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-12T13:26:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a066f896d861a9b01e6aa55f51fc9d42e407b077'/>
<id>urn:sha1:a066f896d861a9b01e6aa55f51fc9d42e407b077</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #12603 from GodotExplorer/beautify-json</title>
<updated>2017-12-06T22:53:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T22:53:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6f3253f7d638cbae13a75778a57b46b04ba868c'/>
<id>urn:sha1:e6f3253f7d638cbae13a75778a57b46b04ba868c</id>
<content type='text'>
Add indent and sort keys support for JSON.print</content>
</entry>
<entry>
<title>Rename OS::get_data_dir to OS::get_user_data_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:25:22Z</published>
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<id>urn:sha1:73049d115e190b8c356f0689a9079c3c73cc5765</id>
<content type='text'>
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
</content>
</entry>
<entry>
<title>Move singleton management from ProjectSettings to Engine</title>
<updated>2017-11-14T14:15:13Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-13T20:46:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c'/>
<id>urn:sha1:9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add indent and sort keys support for JSON.print</title>
<updated>2017-11-07T03:52:45Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2017-11-03T07:32:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7168bf217f810ba7da310953c043448135d0718'/>
<id>urn:sha1:f7168bf217f810ba7da310953c043448135d0718</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Basic docs for Geometry plus two new functions</title>
<updated>2017-11-05T06:56:27Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-04T23:46:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ec32b6d09c0a7302bcc0c54be41bf65a7911838'/>
<id>urn:sha1:7ec32b6d09c0a7302bcc0c54be41bf65a7911838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11823 from endragor/virtual-keyboard-height</title>
<updated>2017-10-04T16:16:28Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-04T16:16:28Z</published>
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<id>urn:sha1:5b9b158354c9b3eaa5bcebd726347dd9db704096</id>
<content type='text'>
Allow to obtain virtual keyboard height</content>
</entry>
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